class_name DamageReceiver
extends Area2D



enum HitType {
	NORMAL,		## 普通攻击
	KNOCK_DOWN,		## 击倒
	POWER,		## 强力
	SHOOT		## 射击
}


@warning_ignore("unused_signal")
signal damage_received(damage: int, damage_emit_direction: Vector2, hit_type: HitType)
